QUENCH
An essential reminder for an essential task
Target User: Chronically forgetful, chronically dehydrated
Problem
Most reminders to drink water rely on visual cues, which can be easily ignored or forgotten.
Goal
Create a bottle with a more noticeable auditory reminder to drink on an internal timer.
Research
Existing products often have printed benchmarks, with volume, times, or encouraging text. However, these can be easy to ignore.
Existing tech solutions are typically very expensive ($50 and up). These often use a light signal and/or bluetooth phone reminder.
Many people don’t realize that they are dehydrated until they feel thirsty, then drink a lot of water at once. Drinking a little at a time over regular intervals is healthier for the body.
Quench aims to relieve the task of remembering from the user.
Inspiration
Ideation and Technical Drawings
Final direction:
Spout rotates up/down for drinking/locking
Straw presses button when down
Sculpted grip for comfort
Features:
Hinge and press-fit lock on spout
Button hole below spout
Speaker holes on either side
Threads to screw cap on to bottle
Electronics housing and cap at bottom
When the water bottle is closed, the spout hits the button. If the button is pressed for a long enough time, the water bottle emits a soft repeating noise and a celebratory tone once opened.
Components:
Button
Buzzer/Speaker
9-Volt Battery
Arduino Micro
Assorted wiring & resistors
Prototyping Process
Final Model and Renders
Video showing the function of Quench once the internal timer (approximately 45 minutes) has run down.